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1. In-flight UI Revamp - in Player Features and Ideas Discussion [original thread]
Seliah wrote: Well I'm not saying it's too much information in too little space, but it's the duplication of information that bothers me. Information should be displayed only where it makes sense to have it, and if possible not in two different...
- by Glyphe Temare - at 2014.02.11 08:36:00
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2. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
This thread seems to be totally polarized, on one side those who prefer to play the "pvp/bad guy/stacked decks" role. On the other, those who prefer to play the "pve/good guy/fair game" role. Kinda the same as in RL, fascinating... This being sa...
- by Glyphe Temare - at 2014.02.11 08:22:00
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3. In-flight UI Revamp - in Player Features and Ideas Discussion [original thread]
Seliah wrote: While I agree the UI could be improved in certain areas, I'm not sure I'd want to add more information on the locked ships. The hallmark of a bad UI is that you have too much information duplicated everywhere. If you want to save...
- by Glyphe Temare - at 2014.02.11 08:02:00
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4. In-flight UI Revamp - in Player Features and Ideas Discussion [original thread]
The hallmark of a great UI is that you can see everything at a glance... What could it mean for Eve's in-flight UI? Right now we need to move our eyes from the overview, to the 3d rendering, to our modules and to the targeted ships to know almos...
- by Glyphe Temare - at 2014.02.11 07:34:00
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5. Highsec ganking has never been easier, REJOICE! - in Crime and Punishment [original thread]
What the title says, a bunch of 1 month old npc toon alts in nados, choose target, one shot ANY target smaller than a freighter with 100k or even 150k EHP+ alpha, rinse repeat. It's a golden age for ganking! It's even become pretty much pandemic w...
- by Glyphe Temare - at 2014.02.11 00:26:00
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6. Fleet adverts, prevent deletion if it goes down to 1 member - in Player Features and Ideas Discussion [original thread]
Well, you guys have always been a fan of emergent gameplay... Something has emerged from the standings sharing during missions. The TSCA: https://forums.eveonline.com/default.aspx?g=posts&t=41506 The adverts are very usefull to get to wor...
- by Glyphe Temare - at 2014.02.08 02:42:00
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7. Bastion + Missions = Timebomb - in Ships and Modules [original thread]
Well, no. As it would have many more obvious advantages, less petitions for one. As for looking for another ISP, well, I'm stuck here. And it's not like everybody's got first class connections, so I don't think anyone should be penalized for havi...
- by Glyphe Temare - at 2014.01.01 03:57:00
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8. Bastion + Missions = Timebomb - in Ships and Modules [original thread]
Well, I'm glad you guys have a rock solid connection to the server, I don't. I DC multiple times everyday while playing only a few hours long. Mostly socket closed, sometimes it's my 4g modem reinitializing it's connection to the cell tower. Eith...
- by Glyphe Temare - at 2013.12.31 21:03:00
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9. Bastion + Missions = Timebomb - in Ships and Modules [original thread]
What the subject said, the dated DC/emergency warp mechanics are ill equipped to deal with such issues. And DC still happens way too often, I don't even talk about ISP issues. There's a simple fix tho, instead of having a speed penalty of -100%, ...
- by Glyphe Temare - at 2013.12.31 06:32:00
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10. disconnect - in EVE General Discussion [original thread]
east coast... attempting to reconnect, but it looks like the servers are getting hammered
- by Glyphe Temare - at 2013.12.21 23:36:00
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11. AAR to ASB comparison on PVE Vindi - in Ships and Modules [original thread]
Drew Solaert wrote: first of all for pve? Do not like the idea of either at all ASB Vindi will die pretty fast its great banging on about cap stabilty on a module that when out of charges ***** the bed for a full minute while reloading leaving...
- by Glyphe Temare - at 2013.02.20 04:07:00
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12. AAR to ASB comparison on PVE Vindi - in Ships and Modules [original thread]
When I returned from "shore leave" about a month ago, I found out about the ASB. Been fiddling around with it ever since in PVE. I found it frees up a lot of slots and with a bit more risk and micro-management involved, you get more rewards than u...
- by Glyphe Temare - at 2013.02.20 00:14:00
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13. Incursion can flipping cap chain&RR Exploit - in Player Features and Ideas Discussion [original thread]
Still not fixed since last march? Is it that hard to interrupt cap chain/RR and give a warning message as should be? Only counter to this is the Scimitar/Oneiros right now. Makes 2 ships totally ******. *Cheers* Just as with the GCC, if basi/guard...
- by Glyphe Temare - at 2011.10.05 13:16:00
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14. 6 year old toon ( date of birth : 2003.05.12 17:14:00 ) 1m sp - in Price Checks [original thread]
Glyphe Temare Current skills: 32 (skill points: 1,140,340) date of birth : 2003.05.12 17:14:00 Amarr/Amarr/Imperial Academy/Wealthy Commoners Attributes: 14 int 8 perc 4 char 11 will 14 mem Remap availlable Isk = 951 isk in the green No LP...
- by Glyphe Temare - at 2009.07.14 00:03:00
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15. Allow personal wardecs/vendettas - in Player Features and Ideas Discussion [original thread]
1 million? That's a joke. If anything personal vendetta's should cost A WHOLE LOT MORE than corp wars. Just think about it, it would take a crapload of cash for the authorities to tolerate MURDER. 1 billion is more like it. With the price this hi...
- by Glyphe Temare - at 2009.06.30 12:11:00
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16. Oversized Abs Need To Go, Thread 89349275 - in Ships and Modules [original thread]
HAHAHAHAHAAH, how hard is it to double click somewhere in space? if he's orbitting you and he's webbed, the moment you start getting some speed, his transverse will approach 0 ( since he's behind you at roughly the same speed, trying to orbit but ...
- by Glyphe Temare - at 2004.09.29 22:08:00
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17. Oversized Abs Need To Go, Thread 89349275 - in Ships and Modules [original thread]
HAHAHAHAHAAH, how hard is it to double click somewhere in space? if he's orbitting you and he's webbed, the moment you start getting some speed, his transverse will approach 0 ( since he's behind you at roughly the same speed, trying to orbit but ...
- by Glyphe Temare - at 2004.09.29 22:08:00
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18. Suggested Fix for Shield Tanking - in Ships and Modules [original thread]
Edited by: Glyphe Temare on 20/08/2004 04:12:08 Edited by: Glyphe Temare on 20/08/2004 04:11:19 Quote: And about the fact that armor tanking is more cap efficient than shield tanking, it's true, read the first post of the second page...
- by Glyphe Temare - at 2004.08.20 04:10:00
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19. Suggested Fix for Shield Tanking - in Ships and Modules [original thread]
Edited by: Glyphe Temare on 20/08/2004 04:12:08 Edited by: Glyphe Temare on 20/08/2004 04:11:19 Quote: And about the fact that armor tanking is more cap efficient than shield tanking, it's true, read the first post of the second page...
- by Glyphe Temare - at 2004.08.20 04:10:00
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20. Suggested Fix for Shield Tanking - in Ships and Modules [original thread]
Edited by: Glyphe Temare on 20/08/2004 04:17:20 Edited by: Glyphe Temare on 17/08/2004 04:35:46 Edited by: Glyphe Temare on 17/08/2004 04:35:02 Edited by: Glyphe Temare on 17/08/2004 04:33:14 Let's not forget one thing here... a ve...
- by Glyphe Temare - at 2004.08.17 04:30:00
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